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Gardenly3D
User Guide
User Guide

Face Fill in the object Inspector

Set a separate fill for the named faces of a supported object, copy a fill to its other faces or remove face overrides.

The object Inspector’s Face textures section contains Face Fill for supported non-mesh objects. It lists named object faces so you can set their appearance without entering the Reshape face-selection workflow. The number and names of rows depend on the object.

1

Open Face textures

In the Design 3D view, select a supported object and open 3D Properties → Face textures. The section is not offered for plants or objects using the mesh-specific representation. Face Fill shows the available named faces.

2

Choose the intended row

Box-like objects show Right (+X), Left (-X), Top (+Y), Bottom (-Y), Front (+Z) and Back (-Z). A ribbon-like surface can instead show Front Side, Back Side and Top. Inspect the object orientation so you change the intended side.

3

Set a face fill

Use the fill controls in that row for a solid color, gradient, material or photo, or no fill. The fields depend on the selected mode. For a photo, use the offered browse action to open the face-image workspace; choosing the photo mode alone does not assign an image. This face-row panel does not assign a separate surface class.

4

Adjust the active fill

The row shows the opacity and applicable pattern, photo or finish controls. Read the project units when changing physical dimensions or offsets. A displayed property is for that face’s fill, not the object’s size. Committed changes use drawing history.

5

Copy or remove face overrides

Use Copy to all faces on a filled row to replace the visible faces’ fills with that row’s fill. Use a row’s remove control to clear that face entry, or Remove All Face Fills to clear the object’s face-fill map. Inspect the resulting inherited appearance and use Undo to reverse a committed change.

6

Use Reshape for selected geometry faces

For appearance on selected geometric faces in Reshape, use the face-selection workflow described in Face appearance and texture position. That editor and these named object-face rows have different selection scopes.