Path Light
Place an omnidirectional fixture and set its style, elevation, reach, brightness and color.
A Path Light is a placed point light with omnidirectional illumination. Its fixture style controls its appearance, while position, brightness, color and reach control the modeled lighting. Use the actual fixture specification as a starting point.
Place the light
Open Lights → Core Fixtures → Path Light and click its location. Select it to show the Light Inspector.
Choose its appearance
In Fixture Style, choose Bollard, Mushroom Cap, Solar Stake, Lantern or Lamp Post. These are selectable tiles, not a style dropdown.
Set position and reach
In Location, set X, Y, Elevation and Reach. Elevation is the light’s vertical position; Reach controls its modeled distance. Length fields use the project’s metric or imperial settings.
Set brightness and color
Set Brightness with the numeric field or slider, in lumens. In Light Color, choose Mode Rgb for a custom color or Mode Temp for color temperature. Use Beam → Show Coverage Area when you want the coverage indication.
Inspect the result
Review the object and nearby surfaces in the 3D scene and Presentation with suitable scene lighting. Use Undo to revise recorded changes. A visually pleasing result does not certify real-world illuminance or safe circulation.