Building
Add buildings — sheds, houses, garages, and other structures — with configurable footprint shape, walls, roof, openings, and surface materials.
Create a building with walls, a roof and openings for site context. Configure Footprint, Walls, Roof, Openings, Surfaces and Apply. Shape templates and per-face finishes are part of the wizard; it is not a construction-design certification.
Prepare the input and open the wizard
Draw the closed shape in the main editor first, then choose Building in the Hardscape Add panel. Select the prepared outline when the canvas asks for it. With one compatible shape already selected, the wizard can open directly. The wizard opens a full-window workspace with a preview; it does not ask you to draw inside an inspector sidebar.
Check the footprint
In Footprint, choose an offered building shape template or Draw Custom Shape, then set the dimensions relevant to that shape. Rotation turns the footprint. Review the actual outline before configuring the roof.
Set walls and roof
Use Walls to set Wall Height. In Roof, choose an offered style and set Pitch and Overhang. Ridge Direction is available only for supported shapes; L-, T- and U-shaped wings determine their own longer-side ridge direction.
Add windows and doors
In Openings, choose a wall with Select Wall, then Add Window or Add Door. Set Position, Width, Height and Sill Height as applicable. Use Remove for an opening you no longer want and check every wall in the preview.
Choose surfaces and per-face overrides
In Surfaces, choose the offered wall, roof, foundation, window-frame and door finishes. Per-face overrides can assign a different photo to a particular wall or roof face; faces without an override use their surface-role defaults. Use Clear or the relevant clear-image/material action to remove an override.
Check and apply
Use Back and Next to inspect the wizard settings and preview. Correct any validation message before applying. Apply on the final step creates or updates the object; Cancel leaves without applying the current wizard draft.
Edit the object later
Select the placed object to use the Inspector’s available editing controls. Whole-object wizard settings and individual Structure editor member edits are different operations. Reapplying a wizard can ask how to handle existing member edits; read that choice before confirming. In the Structure editor, Done keeps member edits and Cancel attempts to undo available changes back to entry.